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ATLANTEAN CULTURE

Language

Language

The Atlantean language is considered to be the "Tower of Babel language" - the "root dialect" from which all other languages descended. It has existed without change since sometime before 10,000 BC until the present. Atlanteans themselves believe that language has been given to them by the gods and therefore is something sacred and precious.

 

Understanding and learning other languages, while considered blasphemous, is very easy (given its vast Proto-Indo-European word stock [roots and stems] and close connection to a variety of ancient languages, Chinese, Biblical Hebrew, Latin and Greek) and necessary to communicate with the surface world.

The most commonly spoken language besides Atlantean is English. Watchers of the surface world noticed its growing popularity and widespread use, and brought it to Atlantis with them.

 

Words include:

 

  • Aak - weapon

  • Adlantis - Atlantis

  • Aecash - machine

  • Anik - animate thing

  • Ashid - outsider, stranger

  • Atakujat

  • Athebas - sacrifice

  • Azuthraki

  • Basheb - to speak

  • Degim - greetings

  • Era - priest

    • Eres - priets

  • Gamok - good-bye

  • Gamos - to see

  • Gebô - gift

  • Kana - intruder

  • Kefakath - act of stripping one's magic

  • Kiihra - language

  • Kijih - children

  • Kunet - surface

  • Ma - mother

    • Mathenaat - mother of all

  • Mebelmok - Great Flood

  • Naethke - magic

  • Neakih - magician

  • Nipuk - fool

  • Oasha - stars

  • Supak - hello

  • Tinemoshep - cave

  • Thranes - warrior/soldier

  • Thraie - to kill

  • Thonaka - knowledge

  • Yadlu - to praise

  • Wilag - city

 

It is important to note that the Atlantean language completely lacks swearwords. Cursing with the tongue of the gods is a punishable act, which is why most Atlanteans will use other languages (mainly English) for swearing. As surface languages are 'dirty' anyway, it doesn't matter.

The only real 'insults' in the Atlantean language are ashid (outsider), nakethat (traitor), kiidal (someone who cannot speak the Atlantean tongue) or nake (infidel). 

Religion

their ordinary sense of sight, but giving them something better with which they can understand and communicate with the gods. Some priests refuse to sacrifice their sight and will wear contact lenses to fool the common people.

Atlanteans believe in two kinds of afterlife. Just like the universe is caught in an endless cycle of birth, death and rebirth, so are humans. Upon death, family members

perform a nine-day ritual, at the end of which the body of

the deceased is burnt and the ashes are thrown into the

ocean. This is to ensure the individual's soul can return to

the stream of magic, and that they can be reborn into a new life. However, a few selected individuals are chosen by Nekeiy herself, and become stars upon death. Like the goddess herself, these oasha are immortal - they keep Nekeiy company.

 

While there is no such thing as deadly sins in Atlantean religion, certain virtues and vices play a significant role. Atlanteans greatly value solidarity, community, charity, tradition and respect. Being egoistic, selfish, disrespectful and trying to break with tradition on the other hand is seen as something similar to sin, and such people often end up becoming merpeople

Religion plays a central role in Atlantean society and runs through all aspects of life in the city, from the government, science, education and economy to the public and even private space.

Atlantis is a hierocracy, meaning the government consists of priests, which in turn are led by the two diarchs. Even though the Atlanteans consider themselves to be the most advanced society of all, religion has always and will always be important for their culture.

 

Atlantean religion, while polytheistic, is centered around the worship of Nekeiy, goddess of the moon and mother of all. Still, worshipping and praying to other gods is an essential part of Atlantean life, employed in many different situations. While Nekeiy and Raeh are prayed to the most, people might address prayers to a specific god depending on the situation. When merchants offer their wares, they ask for the god of trade's help, believing he will bring them luck and good business. When healers prepare medicine, they pray to Danaisa, when going to war, warriors offer sacrifices to Alliarn. Besides the twelve major gods and goddesses, there are countless lesser gods, many of which don't even have a name, but still are considered important. 

It is a common to choose a certain god as one's guardian, someone who watches over and protects one's family. Normally, a household adopts their protector based on their profession, for example Islaityth for blacksmiths and inventors, or Eyazethra for farmers. The same goes for businesses - the sex workers of Ruya's Temple worship the genderless god of love and sexuality as their patron god. 

 

Worship is something private and usually done at home or at work. The inner sanctum of Atlantis is a place where people can feel and bask in the presence of the gods, study holy scriptures, establish contact with their ancestors or ask for spiritual guidance. Sacrifices, unless small, are made on the altar, which was built both to attract the attention of the gods and to provide a link through which the gods could descend to earth. Usually, worship is done in quiet and solitary contemplation, but there are special occasions such as holidays, festivals, important rituals or meetings on which all citizens gather either in the temple or in uthoash stadium. The temple is also the center of learning, where people have access to the city's library, which contains all sorts of written texts and sacred records.

 

There are many different ways of worshipping the gods, but the most important are:

Language and writing is something sacred. There is a huge emphasis on literacy, as it is believed that studying holy scriptures and acquiring knowledge is a way of understanding and communicating with the gods, just like machines are a way of interacting with the divine and make use of their gifts. The Atlantean language knows no swearwords, the reason being that using such words is considered a grave insult against the gods.

Another method of honouring the gods is through art. The inner sanctum is a richly ornamented masterpiece of architecture, embellished with statues made of marble, silver and gemstones. Every household has its own shrine and smaller version of the statue of the lovers, as well as one for their guardian god. Everywhere in the city, there are statues of various gods, as well as paintings. Music also plays part in the worship of the gods. Combining words and music to sing is believed to please the gods; as such, there are numerous pieces of music, poems and songs, all passed from one generation to the next.

Sacrifices are also common, but there are special rules for them. The rite of hunting is considered an important part of Atlantean spiritual life. Killing animals is a way of honouring Eyazethra, goddess of nature and animals, and Hildasr, patron of hunters. Despite killing creatures of the wild, Atlanteans are taught never to waste anything given to them by nature and to give back what they can. Slaying an animal with the intention to sacrifice it to the gods is wrong - rather, one should only hunt for meat, hides, bones or claws, and take parts of their prey to offer it to the gods. It is important to burn whatever is left of the animal's body to ensure Eyazethra can take its soul and return it to the stream of magic.

 

A special kind of ritual is the imprisoning of conductors for their blood. Among those who know what Silitan truly consists of, it is believed that conductors who die for the its production offer themselves to the gods, and that their unconditional devotion will be rewarded. Some conductors willingly die, but most are not given a choice.

 

In the center of Atlantean religion stand the priests, also called eres. They are messengers, counselors and leaders, interpreting the stream of magic to guide their people. Legitimated by their knowledge and strong connection to the gods, they are highest in Atlantean hierarchy and serve as a bridge between earth and the sky. Each priest has been chosen by the gods themselves and had to go through long rituals, at the end of which stands an act of enlightenment, the best kept secret of the priests.

The eres lead their apprentices into the heart of the temple, where stands a small font filled with the tears of Nekeiy. One after one, candidates have to dip their heads into the water, eyes wide open, and then are left alone for half an hour. No one ever talks about what they have seen in the water, but it must be something astonishing and horrible at the same time, for more than half of the candidates are frozen in shock and, unable to move, drown, while others manage to emerge again, but have lost their minds and have to be killed. Most claim they have seen all memories of Nekeyi, and while they were unable to remember everything (the sheer amount of knowledge would be exorbitant), some things have burned themselves into their memory. Of all candidates, only a few emerge and survive - they have been reborn with a second sight. The tears turn their eyes into orbs of bright, shining light, robbing them of

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Major gods

  • Nekeiy: also called mother moon, the weeping goddess or Mathenaat; the major deity worshipped by Atlanteans, goddess of the ocean, moon, night and life. She is said to have skin as dark as the night, slitted luminiscent eyes and long white hair that seems to be made from pure, cold light. Nekeiy is the only god that is truly immortal, for she doesn't die when Raesashu devours the worlds. Being caught in this endless cycle and unable to do anything to prevent it, Nekeiy weeps for all lives that were lost, yet allows it all to happen over and over again, unable to bear the loneliness.

  • Raeh: goddess of the sky, knowledge, art and peace. Raeh was created by her lover, Nekeiy, after said had spent thousands of years alone. The fair-headed goddess is considered to be the more gentle of the couple, known for her loving and caring nature, as well as her optimism and appreciation of all beauty.

  • Rairdasril: goddess of the sun, fire, the light of the day and summer, wife of Sa'mrl; mother of Yurselu, Ledisa, Ruya and Esshaid. Her hair is made from fire and her eyes burn with fiery determination and a short temper.

  • Sa'mrl: god of storms, hurricanes, lightning and thunder, and rainfall, husband of Rairdasril; father of Yurselu, Ledisa, Ruya and Esshaid. Before the birth of Eyazethra, most people hated Sa'mrl, as his storms made everything damp and chilly. But now that Atlanteans understand the importance of rain for their crops and nature, they appreciate and worship Sa'mrl as well. That doesn't mean he's forgiven them - Sa'mrl is known to be a resentful, sulking god.

  • Yurselu: god of volcanos, mountains, deserts and earthquakes; son of Rairdasril and Sa'mrl, and brother of Eyazethra, Ruya and Atkosath. He represents masculinity in its worst and is the least liked god of all after having split the primal continent into pieces only because Danaisa rejected him. As punishment for his crimes, he has been chained to a cave at the bottom of the ocean, where he is fuming in rage.

  • Eyazethra: goddess of nature, forests and plants, agriculture and lifestock. Daughter of the sun and rain, sister of Yurselu, Atkosath and Ruya. Eyazethra is believed to wander around restlessly; if one day she stopped, nature would cease to regenerate. She is the patron of beasts, a wild and boisterous woman with vines for hair and brown skin, who returns the souls of animals to the stream of magic, and is known to take the form of one to test humans on their treatment of nature.

  • Ruya: genderless god of love, kindness, beauty, loyalty, fertility and sexuality; protector of the family. Child of Rairdasril and Sa'mr, and sibling of Eyazethra, Yurselu and Atkosath. Ruya is sweet and naive, but will not hesitate to punish sex offenders and rapists. Usually, they are depicted wearing nothing but jewelry.

  • Atkosath: god of craftsmanship, child of Rairdasril and Sa'mrl; brother of Ledisa, Yurselu and Ruya. Atkosath fathered Ilairhasr (patron of fishermen), Hildasr (patron of hunters) and Rshuresr (patron of scholars). He is depicted as a man covered in soot, with numerous arms in which he carries different tools.

  • Naedh: the child goddess of afterlife and death, guardian of the stream of magic and Saernullnaedh. Naedh is depicted as a nonverbal, small girl wearing a mask, who carries the dead to the stream of magic and allows them to be reborn.

  • Islaityth: goddess of blacksmiths, metals, metallurgy, technology, associated with jealousy and greed. Her hair looks like strands of metal, and her eyes are like burning flames. She can be blamed for Yurselu's destructive actions, as her words of arrogance reaffirmed his intentions. Islaityth has long done penance, but many still distrust her and are careful not to say anything even remotely wrong.

  • Danaisa: goddess of medicine, healing, literature and writing. It was her who bestowed the people with literacy, making her the mother and guardian of all written word. Statues show her as a short, beautiful woman with a voluptuous figure and eyes that sparkle in wisdom. She always carries a book, scrolls or a ring, the symbol of healing.

  • Alliarn: formerly a mere mortal, now the goddess of battle, war, warfare, strategy and honor. Depicted as an inhumanly tall and muscular woman, she wears full armour, carrying a sword and a trident. She represents honourable battles fought to protect, not to destroy and conquer.

 

Important holidays

  • Full Moon: every month on the day of full moon, people celebrate a festival with dance, music, public prayers and sacrifices. It is believed on full moon, Nekeiy is the closest to earth, thus contacting her and asking for blessing is the easiest. This celebration lasts from dusk to dawn.

    • Exceptions to this are nights when the moon is completely hidden behind clouds, therefore cannot be seen. These nights are characterised by melancholy and sadness, a gentle reminder that Nekeiy is suffering.

  • New Moon: when Nekeiy closes her eyes to mourn, evil forces can easily gain entry to the mortal world. temptation to sin is strong these nights, testing the Atlanteans' faith, devotion and strength of will.

  • Day of silence: on this day, citizens of Atlantis try to stay as quiet as possible, for Raesashu's slumber is light and he could be woken up by any kind of noise. Traditionally, communication takes place in the form of writing - talking is strictly prohibited.

  • Nailnnaedh: paying respect to the dead. For nine days, people walk around wearing masks, and offer sacrifices to those who have died. During these days, ancestors are believed to walk alongside the living, watching over them and protecting them from evil influences.

  • Atlantis' day: celebrating the birth of Atlantis, first leader of the city. It's also the day the nation of Atlantis was founded. Usually, a parade is held in her honour, complete with music, dance and costumes that pay tribute to Atlantis' traditions.

  • Ihathki: sailing still is an important part of Atlantean culture. Every year in summer, the lights of the old lighthouse Ihebak are turned on, and a race is held. Participants dress in traditional clothes and sail in old Atlantean boats, trying to be the first to return to the port of Atlantis after sailing round a small island three hours away from the city.

Religion
Social life

Social life

What most outsiders have problems understanding is the fact that despite Atlantis' incredibly advanced medicine, there are still people with both physical and mental disabilities. They assume that the moment someone disabled has the chance to, they'd get rid of their handicap to become "normal". That's far from the truth. In fact, Atlanteans believe there is no such thing as being "normal". While there would be the possibility to be "cured", Atlantean society allows disabled citizens not to do so, and still live comfortably. There are different layers of support that make living in the city easy for everyone.

Sexuality and sex is something private, but not a taboo. People are comfortable sharing their sexuality with others, and aren't ashamed of talking about or enjoying sexual activities. Consent is the most important, and only relevant, factor in judging others. Those who do something to another person without their full and free consent are punished accordingly - Atlantean law doesn't treat sexual abusers kindly. Additionally, people are free to express and live their sexuality as they please. Open relationships, relationships between several people at once, asexual partnerships etc. are seen as equally valid. Marriage is between consenting adults who want their union to be blessed by the gods.

In Atlantis, there is no such thing as class. All citizens are the same, the exception being priests. Atlanteans themselves do not consider priests to be from a different "social class", but see their superior status and higher standard of living as god-given and appropriate. Some also consider guards to be the "third class" in Atlantis, located somewhere between the common people and priests.

Atlantis takes great pride in its policy of tolerancerespect and equality. There is a general acceptance of all kinds of gender identities, sexualities, body types and levels of ability, the only discrimination being one against different religions. Atlantean society, while slightly matriarchal, treats everyone the same, but doesn't "ignore" difference as outsiders tend to. Instead, social life as a whole tries to accomodate everyone's (special) needs to ensure every citizen can enjoy life to its fullest.

 

Class:

 

 

 

 

 

Occupations:

 

 

 

 

 

 

 

 

Religion:

 

 

 

 

 

 

Names and naming customs:

 

 

 

 

 

 

 

 

 

 

 

Health:

 

 

 

 

 

Disabilities:

 

 

 

 

 

 

 

Sex:

 

 

 

 

 

 

 

 

Laws and rules:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sports:

 

 

 

 

 

 

 

 

 

Foreign cultures:

The Atlantean policy of tolerance doesn't extend to different religions or faiths. Atlantis accepts only one religion, and that is the worship of Nekeiy, Raeh and the other gods. Any other religion and even different interpretations of their own are seen as corrupted and wrong. Non-believers are looked down upon, sometimes not even treated as human. Naturally, when dealing with outsiders, Atlantean people hide their hatred and act welcoming and accepting, wanting to lull their enemies in.

With language being sacred, it comes as no surprise that names themselves are sacred too. Atlanteans, like many other cultures, have two names. Their first name is given to them the night after their birth, chosen by the constellation of the stars. It is believed that the stars name the child by positioning themselves in a certain way. The last name consists of a female ancestor's first name (e.g. Nepiy) and the ending "-es", which translates to "child of". So Thraal Nepiyes is the "child of Nepiy".

 

Some examples for names are:

Female: Aashra, Ashuna, Athemi, Atneke, Ebetha, Eiyda, Etha, Naey, Naki, Nepiy, Rakithra, 

Udashke

Male: Iraethey, Iya, Kane, Kikenedasho, Kival, Naato, Raa, Raatal, Thraal

Neutral: Alatho, Akiwa, Athke, Athynenerak, Aziwene, Ihihune, Neih, Thora

In Atlantis, most basic work is performed by machines. This means people do not have to worry about survival and have ample time for the cultivation of the arts and sciences. Still, many work simply because they enjoy it, even in professions most outsiders wouldn't do voluntarily. In general, almost all professions that can be found outside of Atlantis exist within the city as well. There are even farmers, something one would not expect from a "sci fi city".

Poverty does not exist in Atlantis; everyone earns enough money to live a comfortable and happy life.

Important industries: Technology/engineering, science, arts, mining

The government holds all legislative and judiciary authority. Laws are heavily influenced by religious values and its perspective on criminal behaviour. Those who break the law have to stand trial and depending on the seriousness of their crime, the whole city has to attend and witness the court proceedings. The worst punishment Atlanteans can imagine is being robbed of one's magic or will and becoming an obedient, servile labourer. Typically, openly criticising or denouncing Atlantean religion is punishable by kefakath or death. While kefakath is carried out by an elite group of soldiers, the dhaiallr, a random member of the community is chosen to execute the criminal. This is seen as an honour, a way of carrying out the will of the gods.

Atlantean law strictly forbids the import of foreign goods. Smuggling objects from the surface world resulted in the offender disappearing without a trace, but now that Atlantis has risen once more, it's basically impossible to prevent trade and exchange. Due to that, the government tries (more or less successfully) to convince the Atlanteans that these goods are of poor quality, using them would mean betraying one's own nation and tradition, and that cultural goods are little more than propaganda and lies.

Healthcare in Atlantis is completely free. Even though medicine has managed to find cures for nearly all illnesses and diseases known to mankind, citizens are encouraged to go to the doctor for regular medical check-ups. The public is told the examinations are there to ensure their well-being, but in truth doctors search for dormant conductors to imprison and farm.

Kilal, thoke

 

Atlantean society also knows a number of board and card games. The most popular is kanethra, a highly strategic board game.

Atlanteans are driven by a deep distaste for everything foreign. Though inventions and cultural elements from other countries can be found in Atlantis, they usually have been changed and renamed to create the illusion of them belonging to Atlantean culture. This 'hatred' should not be confused with xenophobia. Atlanteans dislike other countries not because they are foreign, but because of their different religions, culture and traditions. In theory, were a foreigner to convert to the Atlantean religion, they would be welcomed with open arms.

Priests have long ago started telling lies about other cultures. They focus on everything they have done wrong in the past and often make things up to support their lies. To Atlanteans, foreign countries are evil and cannot be trusted. However, with foreigners visiting Atlantis and sharing their customs, citizens slowly begin to wonder whether the government has been telling the truth.

Cuisine

Atlantean cuisine mainly consists of seafood, but meat (having been imported to Atlantis thousands of years ago) is also a common item consumed. Cows, pigs, chickens and sheep are raised for this purpose. Food is roasted, smoked, grilled, broiled or cooked, and usually seasoned with local herbs and spices, as well as sea salt and occasionally seaweeds. Though Atlanteans are proud of their indigenous cuisine, dishes from other cultures have been introduced and are consumed as well.

Some common meals are:

 

  • Anu - smoked fish wrapped in nedalne leaves (a local plant), served with rice and vegetables

  • Iwnabe - fried seafood, served with fruits and vegetables

  • Iyeth - roasted lizard served with rice and a spicy sauce

  • Kaash - raw fish and other seafood cut into small pieces after being preserved with sea salt, thrown together with vegetables, and eaten with bread. either a salad or soup.

  • Nanak - salty fish cake

  • Ukaiy - a kind of bread that is baked with honey

 

Alcohol is also consumed and produced in Atlantis. The most common kind is Kires, which is made from the root of a plant, tastes very sweet, and is said to be a gift from the gods.

Cuisine
Fashion

Fashion

Traditionally, Atlantean clothes were made from tapa cloth, known as kie. Constructed from the inner bark of local trees, it was beaten and felted, before being dyed in various patterns. Nowadays, kie has been replaced by other textiles such as cotton, silk or linen.

Atlanteans favour light dresses or robes, worn by citizens regardless of their gender. Trousers were introduced later. Common colours found in clothes are various shades of blue, gold, white and black. Clothes either are plain or ornamented with Atlantean symbols and pearls, popular motifs being stars, the moon, waves, and other mysterious shapes. Traditionally, clothes are beautifully draped, mimicking the movements of the ocean, but there are modern outfits with less natural, more futuristic and static designs. Due to the warm weather, it's not uncommon for Atlanteans to walk around topless. Individuals with breasts are allowed to do that just as much as those without.

 

Clothing in Atlantis is not gendered. Everyone can wear what they want, usually taking traditional designs and adapting them to their own taste. The exception to this are the clothes of city guards and priests. The latter of which wear long, luxurious and richly ornamented cloaks resembling the night sky. Guards' uniforms combine fabric and metal to create something stylish and protective at the same time.

As a general rule, the higher in rank, the more expensive your wardrobe is. The diarchs' clothes are ornamented with gold and precious stones, reflecting their high status and connection to the gods.

City guard attire
Priest robes

Tattoos play an important role in Atlantean culture. It is believed that by getting a certain character tattooed, the symbol grants its bearer various abilities, from strength of will, fortune, courage or longlivity to blessing of the gods and many more.

Other tattoos are given to a person during different stages of their lives. With words being so important, tattooing them onto skin is emphasising them and showing one's achievements off to the world. Upon successfully undergoing training, new priests receive several tattoos to show their status. The same goes for guards. When a citizen does something great and worth special recognition, they might be given a tattoo, similarly to how soldiers receive a medal of honour.

Tattoos

Tattoos

Art

Fashion

Art plays an important role in Atlantean society. While any form of art is accepted and appreciated, the two most important are the creation of statues

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